Clock of Destiny

Clock of Destiny

  • Archetype:
  • Destiny HERO

  • ATK:
  • 0

  • DEF:
  • 0

  • View:
  • 2924




Each of the following effects can be used once per Duel. ● Send 1 Level 4 or lower "Destiny HERO" monster in your hand to the Graveyard. Then, add 1 "Clock Tower Prison" from your Deck to your Hand. ● Select 1 "Clock Tower Prison" in your Field Zone and place 3 Clock Counters on it. Then, you can add "Mystical Space Typhoon" to your hand from your Deck. Return the "Clock Tower Prison" to your Deck at the end of your next turn. This Skill can only be used if you begin the Duel with a Deck that contains 8 or more "Destiny HERO" monsters and no monster other than "Destiny HERO" or "Elemental HERO" monsters.(Extra Deck is not included.)




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Oct 9, 2026
41± 8/ 100
Power Score
Intrinsic 42
Deck 39

Clock of Destiny — Power Evaluation

Final Score: 41 ± 8 · Confidence: Medium

  • Intrinsic: 42 · Deck: 39 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Starter/Combo enabler

Why it scores here

Clock of Destiny converts a Level 4 or lower Destiny HERO in hand into Clock Tower Prison, then places Clock Counters on that Prison to add Mystical Space Typhoon, so it reliably yields two once-per-Duel card gains from a single Skill. Its score is held down by the deck gate (8 or more Destiny HERO monsters and no other non-Destiny/Elemental HERO monsters), the once-per-Duel limit on each effect, and the absence of any combo data. The 22 of 25 Rose Dragon decks that run it earned no points, because frequency does not measure power and those lists conflict with the gate.

Axis scores

Axis Score Evidence
Accessibility 55 Effect 1 needs a Destiny HERO monster in hand and effect 2 needs a Clock Tower Prison on the field, so access depends on hand and deck composition with no searcher route shown (inferred; no starter role or searched-for role data).
Combo & Conversion 40 The text yields a Prison plus Mystical Space Typhoon, a modest card-for-card chain rather than a full board, and no recorded board confirms it (inferred from text; combo data has 0 appearances).
Resource Economy 60 Discarding one Destiny HERO monster is paid back by the Prison and then Mystical Space Typhoon, a net of about +1 card across both effects (verified from card text).
Effect & Interaction 10 Nothing in the supplied text lets the Skill itself negate or remove a card, and the Prison's own text is not in the evidence, so no interaction is credited (verified).
Material Utility 15 The discarded Destiny HERO is a cost rather than material, and the card is not a monster body, so no material value is credited (verified from text).
Resilience & Flexibility 30 Each effect is once per Duel and depends on a specific hand card or field card, with no redundancy shown (verified from text).
Deck-Building Efficiency 20 The gate requires a deck built almost entirely from Destiny HERO and Elemental HERO monsters, a heavy self-imposed restriction (verified from text; the Rose Dragon deck counts conflict with this gate and are unverified).

Calculation

Weight profile: 0.7 Searcher/Tutor + 0.3 Starter/Combo enabler. Intrinsic ≈ 42, Deck ≈ 39, Meta = provisional. Modifiers: Self-locking deck restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Two once-per-Duel card gains (Clock Tower Prison, then Mystical Space Typhoon) from one Skill
  • Net card-neutral to positive across the whole chain
  • Cost is a Level 4 or lower Destiny HERO, which is a common-body discard

Weaknesses

  • Strict deck gate: 8 or more Destiny HERO and no other non-Destiny/Elemental HERO monsters
  • Each effect is usable only once per Duel
  • Effect 1 needs a suitable Destiny HERO in hand
  • Provides no interaction, board presence or material

Counters / choke points

  • No counter data in the evidence; not scored as an interaction target

Best use

Searcher (Skill card, once per Duel per effect). Decks: Destiny HERO decks that meet the 8-monster gate (none observed in the sample), Rose Dragon lists in the sample (22 of 25 decks; the gate conflict is unresolved). Suggested copies: 1.

Evidence & gaps

  • Verified: Effect 1: discard a Level 4 or lower Destiny HERO from hand to add Clock Tower Prison from Deck; Effect 2: place 3 Clock Counters on a Clock Tower Prison in the Field Zone, then add Mystical Space Typhoon from Deck; Each effect is once per Duel; Usable only with a Deck of 8 or more Destiny HERO monsters and no other monsters except Destiny HERO or Elemental HERO (Extra Deck excluded); 22 of 25 sample decks are Rose Dragon (observed deck count)
  • Observed: Book of Moon co-occurs in 23 of 25 decks; Average 2.44 copies per deck across the sample
  • Inferred: Effect 1 is the only route to a Prison and must precede effect 2 in one Duel; Chain nets about +1 card if both effects are used; Rose Dragon lists are unlikely to satisfy the gate, so the deck rows may record skill selection rather than deck cards
  • Data gaps: No combos supplied: combo conversion is text-only inference No guides supplied No usage statistics (StatisticsCard); inclusion inferred from the 25-deck sample only Clock Tower Prison card text not supplied, so its effect cannot be scored Gate conflict: 22 Rose Dragon decks (88%) do not appear to meet the Destiny HERO-only requirement, so the deck evidence may be a recording artifact Banlist token missing; 3 copies assumed Copies-per-deck (avg 2.44) may reflect Skill recording rather than deck construction











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